Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Scarred. Fully recovered. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
23 |
Unit is slaughtered in a disastrous battle, for which Dixie Lawson blame Dixie Lawson's commander. Gain commander as Enemy. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Established a network of contacts. Gain 3 contacts. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Dixie Lawson's work ends up coming home with Dixie Lawson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
36 |
Failed to qualify for Colonist (Citizen). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Became a Entertainer (Journalist). |
8 |
43 |
Win a prestigious prize. |
8 |
44 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
9 |
44 |
Continued as Entertainer (Journalist). |
9 |
48 |
Works is especially well received and popular, making Dixie Lawson a minor celebrity |
9 |
48 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
10 |
48 |
Continued as Entertainer (Journalist). |
10 |
51 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |