Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Edyth Wade run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
21 |
Became a Merchant (Broker). |
3 |
25 |
Make an unexpected connection outside Edyth Wade's normal circles. Gain a Contact. |
3 |
25 |
Promoted to Merchant (Broker) rank 1. |
4 |
25 |
Continued as Merchant (Broker). |
4 |
29 |
Good fortune |
5 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
Make an unexpected connection outside Edyth Wade's normal circles. Gain a Contact. |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
34 |
A good deal ensures Edyth Wade is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
39 |
A series of bad deals and decisions force Edyth Wade into bankruptcy. Edyth Wade salvages what Edyth Wade can. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
40 |
Edyth Wade do not know what happened to Edyth Wade. There is a gap in Edyth Wade's memory. |
9 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
41 |
Edyth Wade faith is shaken. |
9 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
44 |
Continued as Believer (Missionary/Humanitarian). |
10 |
48 |
A notable academic consults with Edyth Wade about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Voluntarily left Missionary/Humanitarian |
11 |
48 |
Retired. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |