Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Support (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
25 |
Gain Enemy if Elmira Shea don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Elmira Shea run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Army (Cavalry) with the new title Private. |
4 |
33 |
Advanced training in a specialist field |
4 |
33 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Army (Cavalry). |
5 |
34 |
Elmira Shea is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Elmira Shea aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
35 |
Failed to qualify for Free Trader (Merchant). |
7 |
35 |
Switched to Drifter (Barbarian). |
7 |
37 |
Betrayed by a friend. One of Elmira Shea's Contacts or Allies betrays Elmira Shea, ending Elmira Shea's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Became a Citizen (Worker). |
8 |
41 |
Hard times caused by a lack of interstellar trade costs Elmira Shea Elmira Shea's job. |
9 |
41 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Elmira Shea faith is shaken. |
10 |
45 |
Continued as Believer (Mainstream Believer). |
10 |
49 |
Elmira Shea have been following false teachings! |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |