Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
19 |
Emily Sheils reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Emily Sheils sponge off Emily Sheils's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
25 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
29 |
Become deeply involved in politics on Emily Sheils's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
4 |
30 |
Continued as Noble (Administrator). |
4 |
32 |
Emily Sheils reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Emily Sheils sponge off Emily Sheils's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 |
34 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
5 |
34 |
Continued as Noble (Administrator). |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Noble (Dilettante) with the new title Black Sheep and previous rank. |
6 |
40 |
Become deeply involved in politics on Emily Sheils's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Dilettante) rank 5. |
7 |
42 |
Voluntarily left Dilettante |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
44 |
Betrayed by a friend. One of Emily Sheils's Contacts or Allies betrays Emily Sheils, ending Emily Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Embroiled in legal trouble. |
9 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
A good deal ensures Emily Sheils is living the high life for a few years. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Given advanced training in a specialist field |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Make an unexpected connection outside Emily Sheils's normal circles. Gain a Contact. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Smuggle illegal items onto a planet. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Given advanced training in a specialist field |
13 |
68 |
Forced to muster out. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired. |
14 |
72 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |