Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Enola Ford foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Special assignment or duty on board ship. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
40 |
Enola Ford foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
43 |
Vessel participates in a notable military engagement. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Vessel participates in a diplomatic mission. |
8 |
47 |
Gain a contact. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) rank 7. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
52 |
Enola Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
52 |
Became a Citizen (Colonist). |
10 |
55 |
Moved to a new world. |
10 |
56 |
Promoted to Citizen (Colonist) rank 1. |
11 |
56 |
Continued as Citizen (Colonist). |
11 |
59 |
Enola Ford is rewarded for Enola Ford's diligence or cunning. |
11 |
60 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Citizen (Colonist). |
12 |
63 |
Enola Ford's business expands, Enola Ford's corporation grows, or the colony thrives. |
12 |
64 |
Promoted to Citizen (Colonist) rank 3. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Citizen (Colonist). |
13 |
65 |
Enola Ford befriend a superior in the corporation or the colony. |
13 |
68 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Voluntarily left Colonist |
14 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
72 |
Enola Ford is caught in the periphery of a scandal. |
14 |
72 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Enola Ford is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |