Retired Field Agent Erie Hunt  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 78 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 3 (-1)111533
Destructive, Spoiled, Accepting
 
Skills
Animals (Training) 1
Art (Presentation) 0
Astrogation 1
Athletics (Dexterity) 2
Deception 3
Diplomat 1
Drive (Track) 1
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gun Combat (Slug) 1
Investigate 2
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Navigation 1
Persuade 1
Pilot 0
Recon 2
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout15
Agent Corporate Agent Field Agent34
Citizen Worker 02
Believer Holy Warrior Hopeful02
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Aaron Parker Contact 1 1 0 1 Swanfeh (M/49)
Hattie Lord Contact 6 1 4 0 Halka (F/78)
reconciliation.
Erma Walsh Contact 2 1 0 0 Swanfeh (F/60)
Henrietta Connor Contact 3 0 1 0 Darrian, Imperium (F/32)
Rosalee Thompkins Enemy 0 3 2 0 Humaniti (F/42)
Rosalee Thompkins gained power at the expense of a third party who now blames the character.
Freddie Alvarez Enemy 0 1 1 1 Halka (M/20)
Giish Rival 1 2 1 5 Vilani, Imperium (M/31)
Relationship soured.
Da Fa-a Bebe-t Rival 1 0 1 6 Bwap (F/32)
Gustaf Maiden Rival 1 2 5 2 Halka (M/27)
Vincent Meredeth Contact 3 1 0 4 Ne Kraeda ren Kelva (M/30)
Vincent Meredeth belongs to an uncommon alien species.
Vincent Meredeth is found or reported dead.
Alvin Teague Ally 3 0 0 0 Halka (M/46)
Alice Gregory Enemy 0 3 0 0 Halka (M/40)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Perform an exemplary service for the scouts.
2 22 Continued as Scout (Surveyor).
2 25 Serve as the courier for an important message from the Imperium.
3 26 Continued as Scout (Surveyor).
3 30 Erie Hunt survey an alien world.
4 30 Continued as Scout (Surveyor).
4 33 Spend several years jumping from world to world in Erie Hunt's scout ship.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Continued as Scout (Surveyor).
5 38 Erie Hunt's ship is damaged, and Erie Hunt have to hitch-hike Erie Hunt's way back across the stars to the nearest scout base.
5 38 Gain 4 Contacts. Gain 1 Enemies.
6 38 Became a Agent (Corporate Agent).
6 42 Given specialist training in vehicles.
6 42 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 42 Continued as Agent (Corporate Agent).
7 45 Moved to a new world.
7 46 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
8 46 Continued as Agent (Corporate Agent).
8 49 Good fortune
8 50 Promoted to Agent (Corporate Agent) rank 3.
9 50 Continued as Agent (Corporate Agent).
9 53 Advanced training in a specialist field.
9 54 Forced to muster out.
10 54 Became a Citizen (Worker).
10 55 Erie Hunt's business expands, Erie Hunt's corporation grows, or the colony thrives.
11 58 Aging Crisis. Owe 40,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Citizen (Worker).
11 60 Life ruined by a criminal gang. Gain the gang as an Enemy
12 60 Aging Crisis. Owe 40,000 for medical bills.
12 60 Became a Believer (Holy Warrior) with the new title Hopeful.
12 61 Erie Hunt faith is shaken.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Continued as Believer (Holy Warrior).
13 65 Erie Hunt come into conflict with a splinter group Erie Hunt's own religion which maintains Erie Hunt's version is the wrong one. Gain 3 Rivals.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Retired.
14 67 Gained a contact.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 72 Moved to a new world.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 77 Aging Crisis. Owe 40,000 for medical bills.
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