Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Serve as the courier for an important message from the Imperium. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
30 |
Erie Hunt survey an alien world. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Spend several years jumping from world to world in Erie Hunt's scout ship. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
Erie Hunt's ship is damaged, and Erie Hunt have to hitch-hike Erie Hunt's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 4 Contacts. Gain 1 Enemies. |
6 |
38 |
Became a Agent (Corporate Agent). |
6 |
42 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Moved to a new world. |
7 |
46 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
46 |
Continued as Agent (Corporate Agent). |
8 |
49 |
Good fortune |
8 |
50 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
50 |
Continued as Agent (Corporate Agent). |
9 |
53 |
Advanced training in a specialist field. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Citizen (Worker). |
10 |
55 |
Erie Hunt's business expands, Erie Hunt's corporation grows, or the colony thrives. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Citizen (Worker). |
11 |
60 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
61 |
Erie Hunt faith is shaken. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
65 |
Erie Hunt come into conflict with a splinter group Erie Hunt's own religion which maintains Erie Hunt's version is the wrong one. Gain 3 Rivals. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Retired. |
14 |
67 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |