Retired Sergeant Faith Rice  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 78 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 9 (1)111499
Night Owl, Delicate, Enthusiastic
 
Skills
Advocate 1
Art (Presentation/Holography) 1
Art (Performing/Performer) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Medic 2
Melee (Blade) 1
Melee (Grapple) 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker/Armourer) 1
Recon 0
Science (Life Sciences/Biology) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Social Sciences/Psychology) 1
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Sergeant24
Scholar Physician 34
Scholar Scientist 32
Drifter Wanderer 12
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Lissie Penn Ally 3 0 6 1 Kargol (F/68)
Lissie Penn is in desperate trouble and could use the character’s help.
Garnett Nichols Enemy 0 1 0 3 Trexen (F/80)
Garnett Nichols belongs to an uncommon alien species.
Joyce McGhee Contact 3 1 1 0 Lancian (F/70)
Joyce McGhee belongs to an uncommon alien species.
Joyce McGhee is a member of an organisation which holds a generally opposite view of the Traveller.
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Submitted to the draft.
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Uncover a major conspiracy against Faith Rice's employers.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 25 Rewarded for a successful mission.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 27 Given specialist training in vehicles.
4 30 Continued as Agent (Law Enforcement).
4 31 Faith Rice's work ends up coming home with Faith Rice, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 31 Became a Scholar (Physician).
5 32 Work leads to a considerable breakthrough.
5 35 Promoted to Scholar (Physician) rank 1.
6 35 Continued as Scholar (Physician).
6 38 Lost eye or limb. Owe 1,250 for medical bills.
6 39 Promoted to Scholar (Physician) rank 2.
7 39 Attempted to change assignments.
7 39 Failed to qualify for Scientist (Scholar).
7 39 Continued as Scholar (Physician).
7 40 Assigned to work on a secret project for a patron or organisation.
7 43 Promoted to Scholar (Physician) rank 3.
8 43 Continued as Scholar (Physician).
8 45 Work for an eccentric but brilliant mentor, who becomes an Ally.
9 47 Attempted to change assignments.
9 47 Switched to Scholar (Scientist) with previous rank.
9 50 Entangled in a bureaucratic or legal morass that distracts Faith Rice from Faith Rice's work.
10 51 Continued as Scholar (Scientist).
10 52 Advanced training in a specialist field.
10 55 Forced to muster out.
11 55 Became a Drifter (Wanderer).
11 57 Attacked by enemies and injured.
11 57 Lightly injured, no permanent damage. Fully recovered.
11 57 Gain Enemy if Faith Rice don't already have one.
11 59 Promoted to Drifter (Wanderer) rank 1.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Drifter (Wanderer).
12 61 Offered job by a patron. Now owe him a favor.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 63 Became a Believer (Holy Warrior) with the new title Hopeful.
13 65 Faith Rice aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 65 Retired.
14 69 Gained a contact.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 73 Betrayal. Convert an Ally into a Rival or Enemy.
16 73 Aging Crisis. Owe 20,000 for medical bills.
16 77 Birth or Death involving a family member or close friend.
17 77 Aging Crisis. Owe 20,000 for medical bills.
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