Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Ferne Medina have no idea what happened to Ferne Medina – they found Ferne Medina's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Ferne Medina is blamed for an accident that causes the death of several crew members. Ferne Medina's guilt drives Ferne Medina to excel. |
3 |
21 |
Became a Scholar (Scientist). |
3 |
23 |
Make a breakthrough in Ferne Medina's field. |
3 |
25 |
Promoted to Scholar (Scientist) rank 1. |
4 |
25 |
Attempted to change assignments. |
4 |
25 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
28 |
Assigned to work on a secret project for a patron or organisation. |
4 |
29 |
Promoted to Scholar (Field Researcher) rank 2. |
5 |
29 |
Continued as Scholar (Field Researcher). |
5 |
32 |
Entangled in a bureaucratic or legal morass that distracts Ferne Medina from Ferne Medina's work. |
5 |
33 |
Promoted to Scholar (Field Researcher) rank 3. |
6 |
33 |
Continued as Scholar (Field Researcher). |
6 |
37 |
An expedition or voyage goes wrong, leaving Ferne Medina stranded in the wilderness. |
7 |
37 |
Failed to qualify for Academic (Shaper Priest). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Severely injured. Owe 5,000 for medical bills. |
8 |
39 |
Became a Drifter (Barbarian). |
8 |
40 |
Ferne Medina run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
40 |
Failed to qualify for Academic (Shaper Priest). |
9 |
40 |
Switched to Drifter (Wanderer). |
9 |
41 |
Betrayed by a friend. One of Ferne Medina's Contacts or Allies betrays Ferne Medina, ending Ferne Medina's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Retired. |
10 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Good fortune. |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Gained a contact. |
19 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |