Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
A good deal ensures Garnet Howard is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Garnet Howard's normal circles. Gain a Contact. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Rogue (Enforcer). |
8 |
49 |
Involved in a gambling ring. |
9 |
50 |
Continued as Rogue (Enforcer). |
9 |
54 |
Betrayed by a friend. One of Garnet Howard's Contacts or Allies betrays Garnet Howard, ending Garnet Howard's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
54 |
Became a Citizen (Corporate). |
10 |
58 |
Garnet Howard learn something Garnet Howard should not have – a corporate secret, a political scandal – which Garnet Howard can profit from illegally. |
10 |
58 |
Promoted to Citizen (Corporate) rank 1. |
11 |
58 |
Continued as Citizen (Corporate). |
11 |
60 |
Political upheaval strikes Garnet Howard's homeworld, and Garnet Howard is caught up in the revolution. |
11 |
62 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Voluntarily left Corporate |
12 |
62 |
Retired. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
78 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |