Retired Warrior Gene Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 78 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1)111175
Rule-conscious, Foolhardy
 
Skills
Admin 1
Animals (Handling) 1
Astrogation 0
Athletics 0
Broker 2
Carouse 0
Diplomat 2
Gun Combat 0
Investigate 1
Mechanic 0
Melee (Blade) 1
Pilot 0
Profession (Spacer) 0
Science (Social Sciences/Linguistics) 1
Stealth 1
Steward 0
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Merchant Broker 22
Entertainer Performer 25
Drifter Barbarian Warrior22
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Metta Meyer Contact 1 1 3 4 Luriani (F/73)
Metta Meyer is missing under suspicious circumstances.
Monroe Finnerty Contact 2 1 2 0 Hanen (M/20)
Monroe Finnerty is particularly unusual, such as an artificial intelligence or very alien being.
Jamie Mahon Ally 5 6 4 1 Luriani (F/30)
Very bad falling out.
Truman Habborlain Contact 2 1 1 1 Luriani (M/45)
Truman Habborlain is particularly unusual, such as an artificial intelligence or very alien being.
Genevieve Bell Contact 2 1 3 2 Hanen (F/48)
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Became a Drifter (Scavenger).
1 19 Gene Fleming do not know what happened to Gene Fleming. There is a gap in Gene Fleming's memory.
2 19 Became a Merchant (Broker).
2 22 Make an unexpected connection outside Gene Fleming's normal circles. Gain a Contact.
2 23 Promoted to Merchant (Broker) rank 1.
3 23 Continued as Merchant (Broker).
3 24 Make an unexpected connection outside Gene Fleming's normal circles. Gain a Contact.
3 27 Promoted to Merchant (Broker) rank 2.
4 27 Voluntarily left Broker
4 27 Became a Entertainer (Performer).
4 28 Gained a contact.
5 31 Continued as Entertainer (Performer).
5 32 Moved to a new world.
5 35 Promoted to Entertainer (Performer) rank 1.
6 35 Continued as Entertainer (Performer).
6 39 Gain a patron in the arts. Gain an Ally
6 39 Promoted to Entertainer (Performer) rank 2.
7 39 Continued as Entertainer (Performer).
7 41 One of Gene Fleming's pieces of art is stolen, and the investigation brings Gene Fleming into the criminal underworld.
8 43 Continued as Entertainer (Performer).
8 47 Invited to take part in a controversial event or exhibition that injures Gene Fleming's social standing.
8 47 Forced to muster out.
9 47 Failed to qualify for Merchant Marine (Merchant).
9 47 Switched to Drifter (Barbarian).
9 51 Attacked by enemies that Gene Fleming easily defeat.
9 51 Gain Enemy if Gene Fleming don't already have one.
9 51 Promoted to Drifter (Barbarian) rank 1.
10 51 Continued as Drifter (Barbarian).
10 52 Find an Alien Artifact.
10 55 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired at age 55.
11 55 Voluntarily left Barbarian
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Gene Fleming have been following false teachings!
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired.
12 60 Gained a contact.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 64 A romantic relationship ends badly. Gain a Rival or Enemy.
14 64 Aging Crisis. Owe 10,000 for medical bills.
14 68 A romantic relationship ends badly. Gain a Rival or Enemy.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 72 Birth or Death involving a family member or close friend.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 73 Gained a contact.
17 76 Aging Crisis. Owe 50,000 for medical bills.
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