Retired Team Leader George McCnaghty  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 78 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 6 (0)111886
Rewarded, Thrilled
 
Skills
Advocate 1
Animals 0
Art (Creative) 0
Athletics 0
Broker 1
Deception 0
Electronics (Comms) 1
Explosives 1
Gun Combat (Slug) 2
Gunner (Turret) 1
Heavy Weapons 0
Jack-of-All-Trades 3
Leadership 1
Mechanic 1
Medic 1
Persuade 2
Profession (Colonist) 0
Recon 1
Science (Social Sciences/Sophontology) 1
Stealth 0
Streetwise 2
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Believer Holy Warrior Fighter11
Rogue Thief 01
Believer Missionary/Humanitarian Team Leader24
Drifter Scavenger 01
Drifter Wanderer 11
Merchant Merchant Marine 4th Officer23
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Sammie Garrett Ally 1 0 2 0 Dynchia (F/62)
Emmit Manning Ally 5 0 3 1 Dynchia (M/36)
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 20 Assigned to the security staff of a space station.
1 22 Attempt at commissioned failed.
2 22 Voluntarily left Marine Support
2 22 Became a Believer (Holy Warrior) with the new title Hopeful.
2 25 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 26 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 26 Voluntarily left Holy Warrior
3 26 Became a Rogue (Thief).
3 27 A job goes wrong, forcing George McCnaghty to flee off-planet.
4 27 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
4 30 George McCnaghty have been following false teachings!
5 30 Failed to qualify for Courier (Scout).
5 30 Became a Drifter (Scavenger).
5 32 George McCnaghty do not know what happened to George McCnaghty. There is a gap in George McCnaghty's memory.
6 32 Failed to qualify for Free Trader (Merchant).
6 32 Switched to Drifter (Wanderer).
6 36 Drafted into Merchant Marine
6 36 Promoted to Drifter (Wanderer) rank 1.
7 36 Became a Merchant (Merchant Marine) with the new title Crewman.
7 37 Given advanced training in a specialist field
7 40 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 40 Continued as Merchant (Merchant Marine).
8 44 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 44 Continued as Merchant (Merchant Marine).
9 47 A good deal ensures George McCnaghty is living the high life for a few years.
10 48 Voluntarily left Merchant Marine
10 48 Returned to Believer (Missionary/Humanitarian).
10 50 George McCnaghty retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 52 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 52 Continued as Believer (Missionary/Humanitarian).
11 56 A notable academic consults with George McCnaghty about a publication or documentary he is working on. Gain a Contact in academia.
11 56 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Believer (Missionary/Humanitarian).
12 58 George McCnaghty accepted an offer of inducements to betray George McCnaghty's faith. Gain 470,000 in cash.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Retired.
13 62 Moved to a new world.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 20,000 for medical bills.
15 70 A romantic relationship ends badly. Gain a Rival or Enemy.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 75 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 10,000 for medical bills.
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