Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
23 |
Gain Enemy if Gladys Gilbert don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Voluntarily left Barbarian |
4 |
30 |
Failed to qualify for Surveyor (Scout). |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Gladys Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
37 |
Find valuable salvage. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
40 |
Betrayed by a friend. One of Gladys Gilbert's Contacts or Allies betrays Gladys Gilbert, ending Gladys Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Failed to qualify for Law Enforcement (Agent). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Gladys Gilbert's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Risk Gladys Gilbert's fortune on a possibility lucrative deal and win. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
A series of bad deals and decisions force Gladys Gilbert into bankruptcy. Gladys Gilbert salvages what Gladys Gilbert can. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
59 |
A notable academic consults with Gladys Gilbert about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Voluntarily left Mainstream Believer |
13 |
60 |
Retired. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Amnesia. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |