Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Perform an exemplary service for the scouts. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Hallie Rutter survey an alien world. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Hallie Rutter discover a world, item or information of worth to the Imperium. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Hallie Rutter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hallie Rutter fail to help. Gain an Enemy. |
4 |
33 |
Hallie Rutter's ship is damaged, and Hallie Rutter have to hitch-hike Hallie Rutter's way back across the stars to the nearest scout base. |
4 |
33 |
Gain 2 Contacts. Gain 3 Enemies. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Gained a contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
48 |
Failed to qualify for Infantry (Army). |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
50 |
Amnesia. |
9 |
52 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
52 |
Voluntarily left Scavenger |
10 |
52 |
Failed to qualify for Artist (Entertainer). |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
54 |
Attacked by enemies that Hallie Rutter easily defeat. |
10 |
54 |
Gain Enemy if Hallie Rutter don't already have one. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
58 |
Suffer from a life-threatening illness. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired. |
12 |
60 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Encounter a Psionic institute. |
14 |
70 |
Tested for psionic powers |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |