Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Hedwig Hislop aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Hedwig Hislop's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
27 |
Assigned to an urbanised planet torn by war. |
3 |
27 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
27 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
27 |
Voluntarily left Cavalry |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
28 |
Win a prestigious prize for Hedwig Hislop's work. |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
34 |
Assigned to work on a secret project for a patron or organisation. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Switched to Scholar (Scientist) with previous rank. |
6 |
36 |
Caught cheating in some fashion, advancing Hedwig Hislop's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
36 |
A disaster leaves several injured, and others blame Hedwig Hislop, forcing Hedwig Hislop to leave Hedwig Hislop's career. Gain a Rival. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Gain an Enemy |
7 |
39 |
Voluntarily left Scientist |
7 |
39 |
Failed to qualify for Merchant Academy. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Attacked by enemies that Hedwig Hislop easily defeat. |
7 |
41 |
Gain Enemy if Hedwig Hislop don't already have one. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Hedwig Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
47 |
Failed to qualify for Merchant Academy. |
9 |
47 |
Switched to Drifter (Scavenger). |
9 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Entered Merchant Academy with the Business curriculum. |
10 |
53 |
Made lifelong friends. Gain 1 Allies. |
10 |
54 |
Graduated. |
11 |
54 |
Switched to Merchant (Broker). |
11 |
54 |
Promoted to Merchant (Broker) rank 1. |
11 |
55 |
A good deal ensures Hedwig Hislop is living the high life for a few years. |
12 |
58 |
Continued as Merchant (Broker). |
12 |
59 |
Risk Hedwig Hislop's fortune on a possibility lucrative deal and win. |
12 |
62 |
Promoted to Merchant (Broker) rank 2. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Merchant (Broker). |
13 |
66 |
Risk Hedwig Hislop's fortune on a possibility lucrative deal and win. |
13 |
66 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Merchant (Broker). |
14 |
69 |
Moved to a new world. |
14 |
70 |
Promoted to Merchant (Broker) rank 4. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Continued as Merchant (Broker). |
15 |
73 |
Gained a contact. |
15 |
74 |
Forced to muster out. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Retired. |
16 |
76 |
Birth or Death involving a family member or close friend. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |