Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Intelligence |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Henriette Mulvahil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Henriette Mulvahil fail to help. Gain an Enemy. |
3 |
27 |
Psychologically damaged by Henriette Mulvahil's time in the scouts. |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Good fortune |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
38 |
Henriette Mulvahil's scout ship is one of the first on the scene to rescue the survivors of a disaster but Henriette Mulvahil fail to help. Gain an Enemy. |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
Henriette Mulvahil inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
44 |
Failed to qualify for Worker (Citizen). |
8 |
44 |
Returned to Drifter (Scavenger). |
8 |
45 |
Nearly killed. Owe 6,250 for medical bills. |
9 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
46 |
Henriette Mulvahil aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Victim of a crime. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |