Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Refused to criticise a questionable political leader on Hermina Duncan's homeworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Hermina Duncan is forced out because of censorship or controversy. What truth did Hermina Duncan get too close to? |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Thrown into a brutal ground war |
4 |
34 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Continued as Army (Infantry). |
5 |
38 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
6 |
38 |
Continued as Army (Infantry). |
6 |
40 |
Lost eye or limb. Owe 1,250 for medical bills. |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
44 |
Betrayed by a friend. One of Hermina Duncan's Contacts or Allies betrays Hermina Duncan, ending Hermina Duncan's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
44 |
Failed to qualify for Surveyor (Scout). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Risk Hermina Duncan's fortune on a possibility lucrative deal and win. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A good deal ensures Hermina Duncan is living the high life for a few years. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Gained a contact. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Retired. |
14 |
67 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Good fortune. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |