Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Made lifelong friends. Gain 3 Allies. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Herminia McLean accepted an offer of inducements to betray Herminia McLean's faith. Gain 50,000 in cash. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
26 |
Assigned to work on a secret project for a patron or organisation. |
3 |
28 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scholar (Scientist) with previous rank. |
4 |
29 |
Make a breakthrough in Herminia McLean's field. |
4 |
32 |
Promoted to Scholar (Scientist) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Returned to Scholar (Field Researcher). |
5 |
34 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
36 |
Voluntarily left Field Researcher |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Herminia McLean run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
45 |
Encounter a Psionic institute. |
8 |
45 |
Tested for psionic powers |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Survived a risky adventure but gained nothing. |
10 |
49 |
Continued as Drifter (Scavenger). |
10 |
53 |
Drafted into Merchant Marine |
10 |
53 |
Promoted to Drifter (Scavenger) rank 2. |
11 |
53 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
55 |
A good deal ensures Herminia McLean is living the high life for a few years. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Make an unexpected connection outside Herminia McLean's normal circles. Gain a Contact. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Voluntarily left Merchant Marine |
13 |
61 |
Retired. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |