Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Nearly killed. Fully recovered. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
Hilma Beck rise to a position of power in Hilma Beck's colony or corporation. |
2 |
25 |
Promoted to Citizen (Worker) rank 1. |
3 |
25 |
Continued as Citizen (Worker). |
3 |
28 |
Spent time maintaining and using heavy vehicles. |
3 |
29 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
29 |
Continued as Citizen (Worker). |
4 |
32 |
Hilma Beck befriend a superior in the corporation or the colony. |
4 |
33 |
Promoted to Citizen (Worker) rank 3. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Political upheaval strikes Hilma Beck's homeworld, and Hilma Beck is caught up in the revolution. |
6 |
41 |
Promoted to Citizen (Worker) rank 5. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
44 |
A new romantic starts. Gain an Ally. |
7 |
45 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
8 |
45 |
Continued as Citizen (Worker). |
8 |
46 |
Hilma Beck's business expands, Hilma Beck's corporation grows, or the colony thrives. |
8 |
49 |
Promoted to Citizen (Worker) rank 7. |
9 |
49 |
Voluntarily left Worker |
9 |
49 |
Failed to qualify for Courier (Scout). |
9 |
49 |
Submitted to the draft. |
9 |
49 |
Became a Scout (Explorer). |
9 |
51 |
Perform an exemplary service for the scouts. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Scout (Explorer). |
10 |
54 |
Hilma Beck's ship is damaged, and Hilma Beck have to hitch-hike Hilma Beck's way back across the stars to the nearest scout base. |
10 |
54 |
Gain 6 Contacts. Gain 3 Enemies. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired. |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |