Retired Initiate James Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 78 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 7 (0)111527
Sanctimonious, Scrawny
 
Skills
Admin 0
Animals (Veterinary) 1
Broker 0
Diplomat 0
Electronics (Computers) 1
Flyer 0
Persuade 0
Pilot 0
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Initiate14
Merchant Broker 01
Drifter Barbarian 02
Believer Holy Warrior Hopeful01
Agent Law Enforcement Rookie01
Drifter Scavenger 01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Thomas Cunningham Ally 2 0 3 0 Kargol (M/49)
Genie Mendoza Ally 3 0 0 1 Vanejenese (F/48)
Genie Mendoza has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 21 James Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 22 Continued as Believer (Mainstream Believer).
2 24 James Fleming is sent to a new community or parish to preach The Word among the poor.
3 26 Continued as Believer (Mainstream Believer).
3 28 James Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 30 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
4 30 Continued as Believer (Mainstream Believer).
4 32 James Fleming is sent to a new community or parish to preach The Word among the poor.
4 34 Forced to muster out.
5 34 Became a Merchant (Broker).
5 38 Imperial trade restrictions force James Fleming out of business.
6 38 Failed to qualify for Worker (Citizen).
6 38 Became a Drifter (Barbarian).
6 42 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 42 Switched to Believer (Holy Warrior) with the new title Hopeful.
7 45 Opponents of James Fleming's belief system ambush James Fleming.
7 45 Severely injured. Fully recovered. Owe 20,000 for medical bills.
8 45 Returned to Drifter (Barbarian).
8 48 James Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 48 Failed to qualify for Merchant Marine (Merchant).
9 48 Submitted to the draft.
9 48 Became a Agent (Law Enforcement) with the new title Rookie.
9 51 James Fleming's work ends up coming home with James Fleming, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 51 Switched to Drifter (Scavenger).
10 53 Find valuable salvage.
10 55 Forced to muster out.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 55 Retired at age 55.
11 55 Retired.
11 57 Moved to a new world.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 60 Moved to a new world.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 65 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 69 A new romantic starts. Gain an Ally.
15 71 Aging Crisis. Owe 60,000 for medical bills.
15 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 75 Aging Crisis. Owe 60,000 for medical bills.
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