Retired Warrior Jettie Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 78 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 8 (0)111568
Deliberate, Uncommunicative, Haunted by a ghost
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Engineer 0
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language (Floriani (Florian League)) 2
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Melee (Blade) 2
Melee (Unarmed) 2
Profession (Freeloader) 0
Science (Social Sciences) 0
Seafarer 0
Stealth 0
Streetwise 3
Survival 2
CareerAssignmentTitleRankTerms
Citizen Worker 01
Drifter Scavenger 01
Drifter Barbarian Warrior24
Rogue Enforcer 01
Drifter Wanderer 01
Believer Holy Warrior Hopeful01
Prisoner Fixer 12
Prisoner Inmate 04
Prisoner Thug 12
 
Name Type Affinity Enmity Power Influence Species
Gracie Edward Rival 0 2 4 1 Libert (F/76)
Urknaer Rival 2 3 2 1 Vargr, Imperium (M/55)
Taylor Reyes Rival 0 2 2 1 Azhanti (F/21)
Hamilton Rivera Rival 1 0 1 2 Geonee (M/34)
Relationship redefined. Contact becomes an rival.
 
Term Age History
1 18 Became a Citizen (Worker).
1 20 Hard times caused by a lack of interstellar trade costs Jettie Terry Jettie Terry's job.
2 20 Failed to qualify for Marine Support (Marine).
2 20 Became a Drifter (Scavenger).
2 22 Severely injured. Fully recovered. Owe 2,500 for medical bills.
3 22 Failed to qualify for Colonist (Citizen).
3 22 Switched to Drifter (Barbarian).
3 23 Injured. Fully recovered. Owe 5,000 for medical bills.
4 23 Became a Rogue (Enforcer).
4 24 A job goes wrong, forcing Jettie Terry to flee off-planet.
5 24 Failed to qualify for Broker (Merchant).
5 24 Switched to Drifter (Wanderer).
5 28 Jettie Terry do not know what happened to Jettie Terry. There is a gap in Jettie Terry's memory.
6 28 Became a Believer (Holy Warrior) with the new title Hopeful.
6 31 Jettie Terry come into conflict with a splinter group Jettie Terry's own religion which maintains Jettie Terry's version is the wrong one. Gain 1 Rivals.
7 31 Failed to qualify for Merchant Academy.
7 31 Returned to Drifter (Barbarian).
7 32 Attempted a risky adventure and was wildly successful.
8 35 Continued as Drifter (Barbarian).
8 39 Promoted to Drifter (Barbarian) rank 1.
9 39 Continued as Drifter (Barbarian).
9 40 Accused of a crime
9 43 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
10 43 Became a Prisoner (Fixer).
10 46 Severely injured. Fully recovered. Owe 20,000 for medical bills.
11 47 Aging Crisis. Owe 30,000 for medical bills.
11 47 Retired at age 47.
11 47 Switched to Prisoner (Inmate) with previous rank.
11 50 Vocational Training.
12 51 Aging Crisis. Owe 60,000 for medical bills.
12 51 Continued as Prisoner (Inmate).
12 52 Beaten by a prison gang.
12 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 55 Aging Crisis. Owe 30,000 for medical bills.
13 55 Returned to Prisoner (Fixer).
13 56 Make friends with another inmate; gain them as a Contact.
13 59 Promoted to Prisoner (Fixer) rank 1.
14 59 Aging Crisis. Owe 30,000 for medical bills.
14 59 Switched to Prisoner (Thug) with previous rank.
14 62 A guard takes a dislike to Jettie Terry.
15 63 Aging Crisis. Owe 20,000 for medical bills.
15 63 Continued as Prisoner (Thug).
15 66 Vocational Training.
16 67 Aging Crisis. Owe 60,000 for medical bills.
16 67 Returned to Prisoner (Inmate).
16 70 A guard takes a dislike to Jettie Terry.
17 71 Aging Crisis. Owe 50,000 for medical bills.
17 71 Continued as Prisoner (Inmate).
17 75 Special Duty.
18 75 Aging Crisis. Owe 40,000 for medical bills.
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