Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Jewel Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
An investigation takes on a dangerous turn. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
34 |
Dropped out of the merchant academy. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Uncover a major conspiracy against Jewel Campbell's employers. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
42 |
Voluntarily left Law Enforcement |
7 |
42 |
Failed to qualify for Field Researcher (Scholar). |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
43 |
Offered job by a patron. Now owe him a favor. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Failed to qualify for Line/Crew (Navy). |
8 |
46 |
Continued as Drifter (Scavenger). |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
52 |
Jewel Campbell do not know what happened to Jewel Campbell. There is a gap in Jewel Campbell's memory. |
10 |
52 |
Became a Merchant (Free Trader). |
10 |
53 |
Make an unexpected connection outside Jewel Campbell's normal circles. Gain a Contact. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Merchant (Free Trader). |
11 |
58 |
A new romantic starts. Gain an Ally. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
63 |
Jewel Campbell is sent to a new community or parish to preach The Word among the poor. |
12 |
64 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Good fortune |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Jewel Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Jewel Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
76 |
Forced to muster out. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |