Retired Lieutenant Jewel Campbell  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 78 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 1 (-2)111541
Discontented, Values family
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 0
Deception 1
Electronics 0
Engineer 0
Flyer (Rotor) 1
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 4
Mechanic 1
Melee 0
Persuade 2
Pilot (Small Craft) 1
Recon 1
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Agent Law Enforcement Lieutenant44
Drifter Scavenger 13
Merchant Free Trader 02
Believer Missionary/Humanitarian Project Worker14
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Emmitt Dunn Enemy 5 3 0 4 Hanen (M/67)
reconciliation.
Benedict Cruz Enemy 0 3 2 2 Hanen (M/41)
Relationship soured.
Joan Pena Contact 1 2 5 0 Luriani (F/25)
Joan Pena gains in power.
Logan Fullmore Ally 1 0 1 6 Zaris (M/42)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Barbarian).
1 22 Jewel Campbell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 24 An investigation takes on a dangerous turn.
2 24 Refused a deal with criminal or other figure under investigation. Gain an Enemy
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 28 An investigation takes on a dangerous turn.
3 30 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 30 Voluntarily left Law Enforcement
4 30 Entered Merchant Academy with the Shipboard curriculum.
4 34 Dropped out of the merchant academy.
5 34 Continued as Agent (Law Enforcement).
5 35 Go undercover to investigate an enemy.
5 35 Scarred. Fully recovered. Owe 2,500 for medical bills.
5 38 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
6 38 Continued as Agent (Law Enforcement).
6 39 Uncover a major conspiracy against Jewel Campbell's employers.
6 42 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
7 42 Voluntarily left Law Enforcement
7 42 Failed to qualify for Field Researcher (Scholar).
7 42 Switched to Drifter (Scavenger).
7 43 Offered job by a patron. Now owe him a favor.
7 46 Promoted to Drifter (Scavenger) rank 1.
8 46 Failed to qualify for Line/Crew (Navy).
8 46 Continued as Drifter (Scavenger).
9 50 Continued as Drifter (Scavenger).
9 52 Jewel Campbell do not know what happened to Jewel Campbell. There is a gap in Jewel Campbell's memory.
10 52 Became a Merchant (Free Trader).
10 53 Make an unexpected connection outside Jewel Campbell's normal circles. Gain a Contact.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Merchant (Free Trader).
11 58 A new romantic starts. Gain an Ally.
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 63 Jewel Campbell is sent to a new community or parish to preach The Word among the poor.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 64 Continued as Believer (Missionary/Humanitarian).
13 65 Good fortune
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 68 Continued as Believer (Missionary/Humanitarian).
14 72 Jewel Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 72 Aging Crisis. Owe 20,000 for medical bills.
15 72 Continued as Believer (Missionary/Humanitarian).
15 75 Jewel Campbell retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 76 Forced to muster out.
16 76 Aging Crisis. Owe 60,000 for medical bills.
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