Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Ground Assault) with previous rank. |
2 |
25 |
Severely injured. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Explorer (Scout). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Voluntarily left Merchant Marine |
4 |
29 |
Entered Merchant Academy with the Shipboard curriculum. |
4 |
32 |
Made lifelong friends. Gain 1 Allies. |
4 |
33 |
Graduated with honors. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
35 |
Risk Johnnie Heard's fortune on a possibility lucrative deal and win. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Johnnie Heard's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Promoted to Merchant (Merchant Marine) rank 7. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
A good deal ensures Johnnie Heard is living the high life for a few years. |
10 |
57 |
Promoted to Merchant (Merchant Marine) rank 8. |
10 |
57 |
Forced to muster out. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Johnnie Heard is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Continued as Believer (Missionary/Humanitarian). |
12 |
65 |
Johnnie Heard refused an offer of inducements to betray Johnnie Heard's faith. Gain 4 enemies. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Johnnie Heard accepted an offer of inducements to betray Johnnie Heard's faith. Gain 1,060,000 in cash. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Retired. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |