Retired Fighter Joseph Burke  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 78 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 1 (-2)111351
Visible stretch marks
 
Skills
Admin 0
Deception 0
Drive 0
Engineer (Power) 1
Explosives 1
Gun Combat (Slug) 1
Language (Trokh (Aslan)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot (Capital Ships) 1
Recon 0
Science (Social Sciences/Belief) 3
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Merchant Free Trader 01
Entertainer Artist 02
Merchant Merchant Marine Senior Crewman13
Believer Holy Warrior Fighter12
Drifter Scavenger 02
Believer Missionary/Humanitarian Junior Project Worker-13
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Clemmie Cadden Ally 3 0 4 6 Dynchia (F/25)
Gus Burns Ally 1 0 1 2 Dynchia (M/40)
Walton Bell Ally 1 1 2 6 Thaggeshi (M/51)
Relationship soured.
Butler Morales Rival 2 0 4 2 Dynchia (M/42)
Butler Morales gains in influence.
Kawe-sab Aekpa Rival 0 3 0 1 Bwap (M/70)
Kawe-sab Aekpa was ruined by misfortune caused by the character.
Jefferson Willoby Rival 2 1 2 6 Tezcat (M/71)
Jefferson Willoby gains in influence.
Leopold Armstrong Rival 1 2 0 2 Humaniti (M/29)
Leopold Armstrong fell on hard times.
Sanford Barbary Ally 3 0 0 2 Traltar (M/24)
Sanford Barbary has had an unexpected run of good fortune lately.
Jeyeye Ally 4 0 0 1 Ael Yael (M/64)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Became a Drifter (Wanderer).
1 21 Joseph Burke do not know what happened to Joseph Burke. There is a gap in Joseph Burke's memory.
2 21 Became a Merchant (Free Trader).
2 25 A series of bad deals and decisions force Joseph Burke into bankruptcy. Joseph Burke salvages what Joseph Burke can.
3 25 Became a Entertainer (Artist).
3 27 One of Joseph Burke's pieces of art is stolen, and the investigation brings Joseph Burke into the criminal underworld.
4 29 Continued as Entertainer (Artist).
4 30 An investigation, tour, project or expedition goes wrong, stranding Joseph Burke far from home.
5 30 Failed to qualify for Corporate (Citizen).
5 30 Submitted to the draft.
5 30 Switched to Merchant (Merchant Marine) with the new title Crewman.
5 31 A new romantic starts. Gain an Ally.
5 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 34 Continued as Merchant (Merchant Marine).
7 38 Continued as Merchant (Merchant Marine).
7 42 Forced to muster out.
8 42 Became a Believer (Holy Warrior) with the new title Hopeful.
8 45 A new romantic starts. Gain an Ally.
8 46 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
9 46 Continued as Believer (Holy Warrior).
9 47 Opponents of Joseph Burke's belief system ambush Joseph Burke.
9 47 Injured. Fully recovered. Owe 5,000 for medical bills.
10 47 Switched to Drifter (Scavenger).
11 51 Aging Crisis. Owe 10,000 for medical bills.
11 51 Retired at age 51.
11 51 Continued as Drifter (Scavenger).
11 52 Betrayed by a friend. One of Joseph Burke's Contacts or Allies betrays Joseph Burke, ending Joseph Burke's career. That Contact or Ally becomes a Rival or Enemy.
12 52 Aging Crisis. Owe 40,000 for medical bills.
12 52 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 55 Joseph Burke is caught in the periphery of a scandal.
12 55 Demoted to Believer (Missionary/Humanitarian) rank -1.
13 56 Aging Crisis. Owe 30,000 for medical bills.
13 56 Continued as Believer (Missionary/Humanitarian).
13 59 Joseph Burke secretly provide religious rites for a dying leader or noble, although they do not share Joseph Burke's faith. Gain an Ally in the family and a Rival who disagrees with Joseph Burke's choice.
14 60 Aging Crisis. Owe 50,000 for medical bills.
14 60 Continued as Believer (Missionary/Humanitarian).
14 64 Joseph Burke come into conflict with a splinter group Joseph Burke's own religion which maintains Joseph Burke's version is the wrong one. Gain 2 Rivals.
15 64 Aging Crisis. Owe 60,000 for medical bills.
15 64 Retired.
15 66 Betrayal. Convert an Ally into a Rival or Enemy.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 71 A new romantic starts. Gain an Ally.
17 72 Aging Crisis. Owe 30,000 for medical bills.
17 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 76 Aging Crisis. Owe 30,000 for medical bills.
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