Retired Crewman Juanita Graham  

Species Age Sex Str Dex End Int Edu SocUPP
Yilean 78 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 7 (0)1115A7
Flirtatious, Communicative, Detached
 
Skills
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Gunner 0
Investigate 1
Jack-of-All-Trades 2
Language 0
Mechanic 0
Medic 1
Melee (Unarmed) 3
Pilot 0
Recon 1
Science (Life Sciences/Genetics) 2
Science (Social Sciences/Philosophy) 1
Science (Social Sciences/Psychology) 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman01
Scholar Scientist 45
Drifter Wanderer 13
Prisoner Inmate 03
Prisoner Thug 03
Prisoner Fixer 01
 
Name Type Affinity Enmity Power Influence Species
Isabel Vabsley Ally 1 0 6 0 Darrian, Imperium (F/31)
Nellie Fabble Enemy 1 1 0 2 Yilean (F/61)
Nellie Fabble gained influence with the character’s assistance.
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Submitted to the draft.
1 18 Became a Navy (Flight) with the new title Crewman.
1 19 Nearly killed.
2 19 Became a Scholar (Scientist).
2 20 Advanced training in a specialist field.
2 23 Promoted to Scholar (Scientist) rank 1.
3 23 Continued as Scholar (Scientist).
3 24 Work for an eccentric but brilliant mentor, who becomes an Ally.
4 27 Continued as Scholar (Scientist).
4 29 Win a prestigious prize for Juanita Graham's work.
4 31 Promoted to Scholar (Scientist) rank 2.
5 31 Continued as Scholar (Scientist).
5 32 A romantic relationship ends badly. Gain a Rival or Enemy.
5 35 Promoted to Scholar (Scientist) rank 3.
6 35 Continued as Scholar (Scientist).
6 39 Win a prestigious prize for Juanita Graham's work.
6 39 Promoted to Scholar (Scientist) rank 4.
7 39 Voluntarily left Scientist
7 39 Failed to qualify for Corporate Agent (Agent).
7 39 Became a Drifter (Wanderer).
7 41 Betrayed by a friend. One of Juanita Graham's Contacts or Allies betrays Juanita Graham, ending Juanita Graham's career. That Contact or Ally becomes a Rival or Enemy.
8 41 Failed to qualify for Merchant Academy.
8 41 Continued as Drifter (Wanderer).
8 43 Attacked by enemies and injured.
8 43 Injured. Fully recovered. Owe 2,500 for medical bills.
8 43 Gain Enemy if Juanita Graham don't already have one.
8 45 Forced to continue current assignment.
8 45 Promoted to Drifter (Wanderer) rank 1.
9 45 Continued as Drifter (Wanderer).
9 46 Attempted a risky adventure and was sent to prison.
10 49 Became a Prisoner (Inmate).
10 53 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 53 Switched to Prisoner (Thug) with previous rank.
11 57 Lost eye or limb. Owe 5,000 for medical bills.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Continued as Prisoner (Thug).
12 58 Hire a new lawyer.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 61 Switched to Prisoner (Fixer) with previous rank.
13 63 Beaten by a prison gang.
13 63 Lightly injured, no permanent damage. Fully recovered.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Returned to Prisoner (Inmate).
14 69 A guard takes a dislike to Juanita Graham.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 69 Continued as Prisoner (Inmate).
15 72 Accused of assaulting a prison guard.
16 73 Aging Crisis. Owe 50,000 for medical bills.
16 73 Returned to Prisoner (Thug).
16 74 Injured. Fully recovered. Owe 5,000 for medical bills.
17 77 Aging Crisis. Owe 30,000 for medical bills.
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