Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Moved to a new world. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Juliet Coghill is rewarded for Juliet Coghill's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Juliet Coghill's life into chaos, forcing Juliet Coghill to leave the planet. |
5 |
32 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Juliet Coghill's work ends up coming home with Juliet Coghill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
40 |
Returned to Citizen (Colonist). |
7 |
41 |
Hard times caused by a lack of interstellar trade costs Juliet Coghill Juliet Coghill's job. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Juliet Coghill accepted an offer of inducements to betray Juliet Coghill's faith. Gain 270,000 in cash. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Returned to Citizen (Colonist). |
9 |
46 |
Juliet Coghill rise to a position of power in Juliet Coghill's colony or corporation. |
9 |
49 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
49 |
Continued as Citizen (Colonist). |
10 |
51 |
Juliet Coghill's business expands, Juliet Coghill's corporation grows, or the colony thrives. |
10 |
53 |
Promoted to Citizen (Colonist) rank 3. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Citizen (Colonist). |
11 |
55 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
56 |
Juliet Coghill come into conflict with a splinter group Juliet Coghill's own religion which maintains Juliet Coghill's version is the wrong one. Gain 2 Rivals. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Retired. |
13 |
59 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |