Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Krin Griffin is rewarded for Krin Griffin's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
25 |
Krin Griffin befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Advanced training in a specialist field. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
31 |
Krin Griffin learn something Krin Griffin should not have – a corporate secret, a political scandal – which Krin Griffin can profit from illegally. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
37 |
A revolution, attack or other unusual event throws Krin Griffin's life into chaos, forcing Krin Griffin to leave the planet. |
6 |
37 |
Became a Scout (Courier). |
6 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Became a Scholar (Scientist). |
7 |
44 |
A disaster or war strikes. |
7 |
44 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
44 |
The planetary government interferes with Krin Griffin's research for political or religious reasons. Krin Griffin continue working secretely. |
8 |
45 |
Continued as Scholar (Scientist). |
8 |
48 |
Entangled in a bureaucratic or legal morass that distracts Krin Griffin from Krin Griffin's work. |
8 |
49 |
Promoted to Scholar (Scientist) rank 1. |
9 |
49 |
Voluntarily left Scientist |
9 |
49 |
Switched to Scout (Explorer) with previous rank. |
9 |
50 |
Krin Griffin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Krin Griffin fail to help. Gain an Enemy. |
9 |
50 |
Lost eye or limb. Owe 5,000 for medical bills. |
9 |
53 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
53 |
Continued as Scout (Explorer). |
10 |
54 |
Krin Griffin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
Good fortune. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A new romantic starts. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |