Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Amnesia. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Laura Bailey's Contacts or Allies betrays Laura Bailey, ending Laura Bailey's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Laura Bailey join a gambling circle on board. |
5 |
35 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Flight). |
6 |
37 |
Laura Bailey is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Laura Bailey as an Enemy. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
39 |
Drafted into Law Enforcement |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
45 |
Laura Bailey went above and beyond the call of duty. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Voluntarily left Law Enforcement |
10 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Laura Bailey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
52 |
Retired. |
11 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |