Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Lucy Grant foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Lucy Grant foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
42 |
Special assignment or duty on board ship. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Special assignment or duty on board ship. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Merchant Academy. |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Find Ancient Technology. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
51 |
Gain Enemy if Lucy Grant don't already have one. |
10 |
54 |
Voluntarily left Wanderer |
10 |
54 |
Became a Agent (Corporate Agent). |
10 |
58 |
Go undercover to investigate an enemy. |
10 |
58 |
Involved in the planning of an impressive heist. |
11 |
58 |
Continued as Agent (Corporate Agent). |
11 |
59 |
An investigation takes on a dangerous turn. |
11 |
59 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
11 |
62 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Agent (Corporate Agent). |
12 |
64 |
Given specialist training in vehicles. |
12 |
66 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Agent (Corporate Agent). |
13 |
67 |
Befriended by a senior agent. |
13 |
70 |
Promoted to Agent (Corporate Agent) rank 3. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Agent (Corporate Agent). |
14 |
72 |
Advanced training in a specialist field. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Continued as Agent (Corporate Agent). |
15 |
77 |
Befriended by a senior agent. |
15 |
78 |
Forced to muster out. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |