Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
Make an unexpected connection outside Lue Phillips's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 5. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
41 |
A series of bad deals and decisions force Lue Phillips into bankruptcy. Lue Phillips salvages what Lue Phillips can. |
7 |
41 |
Failed to qualify for Colonist (Citizen). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Scout (Surveyor). |
7 |
45 |
Moved to a new world. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
49 |
Attempted to change assignments. |
9 |
49 |
Switched to Scout (Courier) with previous rank. |
9 |
53 |
Lue Phillips's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
53 |
Continued as Scout (Courier). |
10 |
57 |
Spend several years jumping from world to world in Lue Phillips's scout ship. |
10 |
57 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
57 |
Attempted to change assignments. |
11 |
57 |
Switched to Scout (Explorer) with previous rank. |
11 |
58 |
Lue Phillips have no idea what happened to Lue Phillips – they found Lue Phillips's ship drifting on the fringes of friendly space. |
12 |
58 |
Entered Merchant Academy with the Shipboard curriculum. |
12 |
62 |
Widely recognized. |
12 |
62 |
Dropped out of the merchant academy. |
13 |
62 |
Continued as Scout (Explorer). |
13 |
64 |
Psychologically damaged by Lue Phillips's time in the scouts. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
65 |
Lue Phillips come into conflict with a splinter group Lue Phillips's own religion which maintains Lue Phillips's version is the wrong one. Gain 1 Rivals. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Retired. |
15 |
66 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |