Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
Make an unexpected connection outside Lula Watkins's normal circles. Gain a Contact. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
Moved to a new world. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Lula Watkins far from home. |
6 |
33 |
Became a Scholar (Field Researcher). |
6 |
35 |
Caught cheating in some fashion, advancing Lula Watkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
35 |
Severely injured. Fully recovered. |
6 |
35 |
Gain an Enemy |
6 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Scholar (Physician) with previous rank. |
7 |
39 |
Make a breakthrough in Lula Watkins's field. |
8 |
41 |
Continued as Scholar (Physician). |
8 |
44 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
9 |
45 |
Continued as Scholar (Physician). |
9 |
46 |
Win a prestigious prize for Lula Watkins's work. |
10 |
49 |
Continued as Scholar (Physician). |
10 |
50 |
Refuse to join a cheat in some fashion. |
10 |
53 |
Promoted to Scholar (Physician) rank 2. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Scholar (Physician). |
11 |
57 |
Make a breakthrough in Lula Watkins's field. |
11 |
57 |
Promoted to Scholar (Physician) rank 3. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Scholar (Physician). |
12 |
61 |
Entangled in a bureaucratic or legal morass that distracts Lula Watkins from Lula Watkins's work. |
12 |
61 |
Promoted to Scholar (Physician) rank 4. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Scholar (Physician). |
13 |
64 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
13 |
65 |
Promoted to Scholar (Physician) rank 5. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Scholar (Physician). |
14 |
66 |
Caught cheating in some fashion, advancing Lula Watkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
14 |
66 |
Scarred. Fully recovered. |
14 |
66 |
Gain an Enemy |
14 |
69 |
Promoted to Scholar (Physician) rank 6. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Retired. |
15 |
71 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |