Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Find Ancient Technology. |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
26 |
Continued as Entertainer (Journalist). |
3 |
30 |
One of Mahala Mathew's pieces of art is stolen, and the investigation brings Mahala Mathew into the criminal underworld. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Physician (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Scout (Courier). |
5 |
34 |
Mahala Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mahala Mathew fail to help. Gain an Enemy. |
5 |
34 |
Mahala Mathew have no idea what happened to Mahala Mathew – they found Mahala Mathew's ship drifting on the fringes of friendly space. |
5 |
37 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
37 |
Continued as Scout (Courier). |
6 |
38 |
Mahala Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
41 |
Promoted to Scout (Courier) rank 2. |
7 |
41 |
Continued as Scout (Courier). |
7 |
45 |
Serve as the courier for an important message from the Imperium. |
7 |
45 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
8 |
45 |
Continued as Scout (Courier). |
8 |
47 |
Mahala Mathew's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
9 |
49 |
Continued as Scout (Courier). |
9 |
51 |
Psychologically damaged by Mahala Mathew's time in the scouts. |
10 |
51 |
Became a Drifter (Wanderer). |
10 |
55 |
Betrayed by a friend. One of Mahala Mathew's Contacts or Allies betrays Mahala Mathew, ending Mahala Mathew's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
Good fortune. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
61 |
Moved to a new world. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |