Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
21 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Special assignment or duty on board ship. |
2 |
25 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
3 |
25 |
Continued as Navy (Line/Crew). |
3 |
28 |
Moved to a new world. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
30 |
Special assignment or duty on board ship. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
36 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
39 |
Advanced training in a specialist field. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
43 |
Marlene Henderson foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
45 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
47 |
Marlene Henderson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
47 |
Became a Scout (Courier). |
9 |
49 |
Spend several years jumping from world to world in Marlene Henderson's scout ship. |
10 |
51 |
Continued as Scout (Courier). |
10 |
52 |
Marlene Henderson's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
11 |
55 |
Continued as Scout (Courier). |
11 |
56 |
Spend several years jumping from world to world in Marlene Henderson's scout ship. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Failed to qualify for Surveyor (Scout). |
12 |
59 |
Continued as Scout (Courier). |
12 |
60 |
Marlene Henderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Marlene Henderson fail to help. Gain an Enemy. |
12 |
60 |
Marlene Henderson's ship is damaged, and Marlene Henderson have to hitch-hike Marlene Henderson's way back across the stars to the nearest scout base. |
12 |
60 |
Gain 6 Contacts. Gain 1 Enemies. |
12 |
63 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Scout (Courier). |
13 |
66 |
Serve as the courier for an important message from the Imperium. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Attempted to change assignments. |
14 |
67 |
Failed to qualify for Explorer (Scout). |
14 |
67 |
Continued as Scout (Courier). |
14 |
69 |
Nearly killed. Owe 20,000 for medical bills. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Retired. |
15 |
73 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |