Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Muriel Little have no idea what happened to Muriel Little – they found Muriel Little's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
30 |
Severely injured. Owe 10,000 for medical bills. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
34 |
Given specialist training in vehicles. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
42 |
A police detective or rival criminal forces Muriel Little to flee and vows to hunt Muriel Little down. Gain an Enemy. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Rewarded for a successful mission. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
Betrayed by a friend. One of Muriel Little's Contacts or Allies betrays Muriel Little, ending Muriel Little's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
51 |
Muriel Little run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
53 |
Moved to a new world. |
11 |
55 |
Voluntarily left Barbarian |
11 |
55 |
Became a Merchant (Free Trader). |
11 |
59 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Free Trader). |
12 |
63 |
Muriel Little's business or ship thrives. |
12 |
63 |
Promoted to Merchant (Free Trader) rank 2. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Voluntarily left Free Trader |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Muriel Little secretly provide religious rites for a dying leader or noble, although they do not share Muriel Little's faith. Gain an Ally in the family and a Rival who disagrees with Muriel Little's choice. |
13 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
70 |
Muriel Little aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Retired. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |