Retired Junior Project Worker Myrl Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 78 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 3 (-1)111673
Romantic
 
Skills
Athletics 0
Broker 1
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Mechanic 0
Melee (Striking) 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Sports/Golf) 1
Recon 0
Science (Robotic Sciences/Cybernetics) 1
Stealth 1
Steward 2
Streetwise 2
CareerAssignmentTitleRankTerms
Rogue Enforcer 12
Navy Flight Crewman01
Citizen Corporate 12
Drifter Wanderer 01
Merchant Broker 15
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Wiley Odonaghue Enemy 0 3 1 1 Sydite (M/31)
Wiley Odonaghue has negatively life-changing event.
Arch Nevil Enemy 1 1 2 2 Sydite (M/17)
Arch Nevil gained influence with the character’s assistance.
Lutie Mulvahil Contact 2 0 1 0 Sydite (F/38)
Lutie Mulvahil's influence is diminished.
Lucie Castro Ally 4 0 3 0 Darrian, Imperium (F/18)
Beryl Rule Ally 2 0 2 1 Sylean (F/38)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 21 Myrl Watts commit a legendary crime.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 23 A police detective or rival criminal forces Myrl Watts to flee and vows to hunt Myrl Watts down. Gain an Enemy.
3 23 Became a Navy (Flight) with the new title Crewman.
3 25 During a battle, defeat or victory depends on Myrl Watts's actions. The ship suffers severe damage and Myrl Watts is blamed for the disaster. Myrl Watts is court - martialled and discharged.
4 25 Became a Citizen (Corporate).
4 28 Advanced training in a specialist field.
4 29 Promoted to Citizen (Corporate) rank 1.
5 29 Continued as Citizen (Corporate).
5 30 Life ruined by a criminal gang. Gain the gang as an Enemy
6 30 Failed to qualify for Merchant Marine (Merchant).
6 30 Became a Drifter (Wanderer).
6 33 Attacked by enemies that Myrl Watts easily defeat.
6 33 Gain Enemy if Myrl Watts don't already have one.
7 34 Voluntarily left Wanderer
7 34 Became a Merchant (Broker).
7 36 Embroiled in legal trouble.
8 38 Continued as Merchant (Broker).
8 41 Embroiled in legal trouble.
8 42 Promoted to Merchant (Broker) rank 1.
9 42 Continued as Merchant (Broker).
9 46 Make an unexpected connection outside Myrl Watts's normal circles. Gain a Contact.
10 46 Aging Crisis. Owe 40,000 for medical bills.
10 46 Retired at age 46.
10 46 Continued as Merchant (Broker).
10 49 Embroiled in legal trouble.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Continued as Merchant (Broker).
11 54 Forced to muster out.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 57 Myrl Watts have been following false teachings!
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Retired.
13 61 Good fortune.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 65 A romantic relationship ends badly. Gain a Rival or Enemy.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 69 Aging Crisis. Owe 30,000 for medical bills.
16 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 73 Aging Crisis. Owe 50,000 for medical bills.
17 74 Birth or Death involving a family member or close friend.
18 77 Aging Crisis. Owe 30,000 for medical bills.
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