Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Continued as Army (Cavalry). |
2 |
23 |
Severely injured. Fully recovered. |
3 |
23 |
Became a Scout (Explorer). |
3 |
24 |
Phyllis Steeves inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
24 |
Became a Citizen (Worker). |
4 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Phyllis Steeves secretly provide religious rites for a dying leader or noble, although they do not share Phyllis Steeves 's faith. Gain an Ally in the family and a Rival who disagrees with Phyllis Steeves 's choice. |
5 |
31 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
31 |
Continued as Believer (Mainstream Believer). |
6 |
34 |
Phyllis Steeves retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Forced to muster out. |
7 |
35 |
Became a Drifter (Barbarian). |
7 |
37 |
Phyllis Steeves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
38 |
Victim of a crime |
9 |
41 |
Continued as Believer (Missionary/Humanitarian). |
9 |
45 |
Opponents of Phyllis Steeves 's belief system ambush Phyllis Steeves . |
9 |
45 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
10 |
45 |
Switched to Drifter (Wanderer). |
10 |
46 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
11 |
46 |
Returned to Believer (Missionary/Humanitarian). |
11 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
50 |
Forced to muster out. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Moved to a new world. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |