Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Sadye May join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Sadye May foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
32 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
Refuse to abuse Sadye May's position for profit. |
5 |
38 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
6 |
38 |
Voluntarily left Line/Crew |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
42 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
45 |
Make an unexpected connection outside Sadye May's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
47 |
Became a Scout (Surveyor). |
9 |
48 |
When dealing with an alien race, Sadye May have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
51 |
Continued as Scout (Surveyor). |
10 |
52 |
Sadye May's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sadye May fail to help. Gain an Enemy. |
10 |
52 |
Psychologically damaged by Sadye May's time in the scouts. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scout (Surveyor). |
11 |
57 |
Sadye May inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired. |
12 |
58 |
Accused of a crime. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Contact with Government. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |