Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Sammie Sherris learn something Sammie Sherris should not have – a corporate secret, a political scandal – which Sammie Sherris can profit from illegally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Political upheaval strikes Sammie Sherris's homeworld, and Sammie Sherris is caught up in the revolution. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
42 |
Sammie Sherris's business expands, Sammie Sherris's corporation grows, or the colony thrives. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
43 |
Moved to a new world. |
7 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
47 |
Sammie Sherris is rewarded for Sammie Sherris's diligence or cunning. |
8 |
50 |
Promoted to Citizen (Worker) rank 3. |
9 |
50 |
Voluntarily left Worker |
9 |
50 |
Became a Scout (Surveyor). |
9 |
52 |
When dealing with an alien race, Sammie Sherris have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
58 |
Spend several years jumping from world to world in Sammie Sherris's scout ship. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Switched to Scout (Explorer) with previous rank. |
11 |
59 |
Serve as the courier for an important message from the Imperium. |
11 |
62 |
Promoted to Scout (Explorer) rank 2. |
12 |
62 |
Continued as Scout (Explorer). |
12 |
64 |
Sammie Sherris have no idea what happened to Sammie Sherris – they found Sammie Sherris's ship drifting on the fringes of friendly space. |
13 |
64 |
Failed to qualify for Physician (Scholar). |
13 |
64 |
Became a Drifter (Scavenger). |
13 |
65 |
Sammie Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Sammie Sherris is sent to a new community or parish to preach The Word among the poor. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Sammie Sherris secretly provide religious rites for a dying leader or noble, although they do not share Sammie Sherris's faith. Gain an Ally in the family and a Rival who disagrees with Sammie Sherris's choice. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Continued as Believer (Missionary/Humanitarian). |
16 |
76 |
Sammie Sherris is chosen to represent Sammie Sherris's faith in a vid show or other highly public forum. |
16 |
77 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |