Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
26 |
Sammie Sherris reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Sammie Sherris sponge off Sammie Sherris's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
2 |
26 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
3 |
26 |
Continued as Noble (Diplomat). |
3 |
28 |
Gained a contact. |
4 |
30 |
Continued as Noble (Diplomat). |
4 |
31 |
Sammie Sherris manipulate and charm Sammie Sherris's way through high society. Gain a Rival and an Ally. |
4 |
34 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
5 |
34 |
Continued as Noble (Diplomat). |
5 |
36 |
Become deeply involved in politics on Sammie Sherris's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
38 |
Voluntarily left Diplomat |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Sammie Sherris run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Moved to a new world. |
7 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
46 |
Continued as Believer (Holy Warrior). |
8 |
48 |
Opponents of Sammie Sherris's belief system ambush Sammie Sherris. |
8 |
48 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
48 |
Failed to qualify for Artist (Entertainer). |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
49 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Make an unexpected connection outside Sammie Sherris's normal circles. Gain a Contact. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Given advanced training in a specialist field |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Merchant (Merchant Marine). |
15 |
70 |
Befriend a useful ally in one sphere. Gain an Ally. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Returned to Believer (Holy Warrior). |
16 |
77 |
Sammie Sherris is sent to a new community or parish to preach The Word among the poor. |
16 |
77 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |