Retired Technician Selma Steeves  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 78 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 4 (-1)111744
Morbid, Useful, Squeamish
 
Skills
Advocate 1
Art (Performing) 0
Astrogation 1
Athletics 0
Deception 1
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 1
Gun Combat 0
Mechanic 1
Pilot 0
Profession (Freeloader/Security) 1
Science (Social Sciences/Belief) 1
Science (Space Sciences/Planetology) 1
Science (Social Sciences/Sophontology) 1
Stealth 3
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 15
Citizen Worker Technician23
Scout Explorer Scout13
Believer Missionary/Humanitarian Junior Project Worker02
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Clifford Sullivan Ally 1 0 1 1 Hanen (F/58)
Saul Stewart Ally 3 0 1 3 Florian (M/33)
Theodosia Desmond Contact 1 0 0 2 Hanen (F/11)
Theodosia Desmond is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Betrayed by a friend. One of Selma Steeves 's Contacts or Allies betrays Selma Steeves , ending Selma Steeves 's career. That Contact or Ally becomes a Rival or Enemy.
2 20 Became a Citizen (Worker).
2 22 A revolution, attack or other unusual event throws Selma Steeves 's life into chaos, forcing Selma Steeves to leave the planet.
3 22 Failed to qualify for Free Trader (Merchant).
3 22 Submitted to the draft.
3 22 Became a Scout (Explorer).
3 25 Gained a contact.
4 26 Continued as Scout (Explorer).
4 27 Serve as the courier for an important message from the Imperium.
4 30 Forced to continue current assignment.
4 30 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 30 Continued as Scout (Explorer).
5 31 Perform an exemplary service for the scouts.
5 34 Forced to muster out.
6 34 Returned to Citizen (Worker).
6 38 Selma Steeves learn something Selma Steeves should not have – a corporate secret, a political scandal – which Selma Steeves can profit from illegally.
6 38 Promoted to Citizen (Worker) rank 1.
7 38 Continued as Citizen (Worker).
7 42 Political upheaval strikes Selma Steeves 's homeworld, and Selma Steeves is caught up in the revolution.
7 42 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 42 Voluntarily left Worker
8 42 Failed to qualify for Surveyor (Scout).
8 42 Returned to Drifter (Scavenger).
8 45 Amnesia.
8 46 Promoted to Drifter (Scavenger) rank 1.
9 46 Continued as Drifter (Scavenger).
10 50 Continued as Drifter (Scavenger).
10 54 Severely injured. Fully recovered. Owe 1,250 for medical bills.
11 54 Failed to qualify for Field Researcher (Scholar).
11 54 Continued as Drifter (Scavenger).
11 55 Betrayed by a friend. One of Selma Steeves 's Contacts or Allies betrays Selma Steeves , ending Selma Steeves 's career. That Contact or Ally becomes a Rival or Enemy.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Retired at age 55.
12 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 57 Selma Steeves is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Continued as Believer (Missionary/Humanitarian).
13 60 Selma Steeves have been following false teachings!
14 60 Aging Crisis. Owe 40,000 for medical bills.
14 60 Retired.
14 64 Betrayal. Convert an Ally into a Rival or Enemy.
15 64 Aging Crisis. Owe 60,000 for medical bills.
15 66 Birth or Death involving a family member or close friend.
16 68 Aging Crisis. Owe 50,000 for medical bills.
16 71 A new romantic starts. Gain an Ally.
17 72 Aging Crisis. Owe 60,000 for medical bills.
17 74 Gained a contact.
18 76 Aging Crisis. Owe 50,000 for medical bills.
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