Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
22 |
Became a Entertainer (Performer). |
3 |
23 |
Criticised a questionable political leader on Serenity Carr's homeworld, causing his downfall. Gain an Enemy |
3 |
23 |
Public opinion turns on Serenity Carr. |
3 |
26 |
Promoted to Entertainer (Performer) rank 1. |
4 |
26 |
Continued as Entertainer (Performer). |
4 |
30 |
Gain a patron in the arts. Gain an Ally |
5 |
30 |
Voluntarily left Performer |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
33 |
Given advanced training in a specialist field |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
36 |
Risk Serenity Carr's fortune on a possibility lucrative deal and win. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
41 |
A good deal ensures Serenity Carr is living the high life for a few years. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
42 |
Voluntarily left Free Trader |
8 |
42 |
Failed to qualify for Courier (Scout). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Serenity Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
48 |
Continued as Believer (Holy Warrior). |
10 |
49 |
Opponents of Serenity Carr's belief system ambush Serenity Carr. |
10 |
49 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Find an Alien Artifact. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |