Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
23 |
Sheila McIntire survey an alien world. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
30 |
Psychologically damaged by Sheila McIntire's time in the scouts. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Psychologically damaged by Sheila McIntire's time in the scouts. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
38 |
Advanced training in a specialist field. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Voluntarily left Corporate Agent |
7 |
42 |
Became a Merchant (Free Trader). |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
49 |
Given advanced training in a specialist field |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
54 |
Good fortune. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
55 |
Victim of a crime. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
78 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |