Retired 2nd Officer Sidney Bluit  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 78 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 4 (-1)111B74
Fuddy duddy
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Broker 1
Carouse 1
Deception 1
Drive (Walker) 2
Electronics 0
Engineer 0
Gambler 3
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Language (Floriani (Florian League)) 1
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Freeloader) 0
Science (Space Sciences/Cosmology) 1
Steward 4
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 15
Navy Flight Able Spacehand12
Merchant Merchant Marine 2nd Officer45
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Sylvia Mathew Enemy 0 2 1 6 Traltar (F/78)
Sylvia Mathew is actually an organisation such as a political movement or modest sized business.
Boyd Priest Contact 1 1 2 2 Traltar (M/45)
Salome Fabble Ally 1 0 3 1 Dynchia, Imperium (F/15)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Advanced training in a specialist field.
2 22 Continued as Citizen (Worker).
2 26 Advanced training in a specialist field.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 27 Sidney Bluit's business expands, Sidney Bluit's corporation grows, or the colony thrives.
4 30 Continued as Citizen (Worker).
4 34 Sidney Bluit learn something Sidney Bluit should not have – a corporate secret, a political scandal – which Sidney Bluit can profit from illegally.
5 34 Continued as Citizen (Worker).
5 36 Advanced training in a specialist field.
5 38 Forced to muster out.
6 38 Failed to qualify for Enforcer (Rogue).
6 38 Submitted to the draft.
6 38 Became a Navy (Flight) with the new title Crewman.
6 41 Birth or Death involving a family member or close friend.
6 42 Promoted to Navy (Flight) rank 1 with the new title Able Spacehand.
7 42 Continued as Navy (Flight).
7 43 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 44 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8 47 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 47 Continued as Merchant (Merchant Marine).
9 50 Given advanced training in a specialist field
9 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 51 Continued as Merchant (Merchant Marine).
10 53 Risk Sidney Bluit's fortune on a possibility lucrative deal and win.
10 55 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Continued as Merchant (Merchant Marine).
11 56 Risk Sidney Bluit's fortune on a possibility lucrative deal and win.
12 59 Aging Crisis. Owe 40,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
12 60 A good deal ensures Sidney Bluit is living the high life for a few years.
12 63 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Voluntarily left Merchant Marine
13 63 Retired.
13 65 Gained a contact.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 74 Good fortune.
16 75 Aging Crisis. Owe 20,000 for medical bills.
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