Retired Initiate Thelma Duffey  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 78 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 6 (0)1117B6
Outspoken, Overly long toes, Comfortable
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer (Rotor) 1
Mechanic 0
Medic 0
Navigation 1
Persuade 2
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 2
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Agent Law Enforcement Corporal13
Scout Courier Scout12
Believer Mainstream Believer Initiate13
Retired 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Sherman Steward Enemy 0 2 5 3 Dynchia (M/29)
Sherman Steward is a questionable figure such as a criminal, pirate or disgraced noble.
Sherman Steward gains in influence.
Butler Oliver Enemy 0 1 1 2 Dynchia (M/27)
Butler Oliver is out of contact doing something interesting but not suspicious.
Merritt Vargas Contact 2 1 1 1 Halka (M/66)
Alma Larson Contact 0 1 1 0 Sylean (M/62)
Linnie Dinan Contact 0 1 2 3 Dynchia (F/79)
Linnie Dinan is found or reported dead.
Zenobia Clarke Contact 6 1 0 0 Dynchia (F/60)
Zenobia Clarke is a member of an organisation which holds a generally opposite view of the Traveller.
reconciliation.
Leonie Mills Contact 2 2 1 2 Dynchia (F/50)
Aline Mendoza Contact 1 1 0 2 Dynchia (F/26)
Aline Mendoza belongs to an uncommon alien species.
Eli Gonzalez Enemy 0 4 1 2 Dolphin, Imperium (M/8)
Eli Gonzalez gains in influence.
Emanuel Carpenter Contact 3 1 4 3 Dynchia (M/32)
Huey Lawson Ally 2 0 1 3 Dynchia (M/28)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 21 Lightly injured, no permanent damage. Fully recovered.
2 21 Entered Merchant Academy with the Shipboard curriculum.
2 22 Suffered a deep tragedy.
2 25 Dropped out of the merchant academy.
3 25 Continued as Drifter (Wanderer).
3 26 Attacked by enemies that Thelma Duffey easily defeat.
3 26 Gain Enemy if Thelma Duffey don't already have one.
4 29 Continued as Drifter (Wanderer).
4 32 Find Ancient Technology.
4 33 Promoted to Drifter (Wanderer) rank 1.
5 33 Continued as Drifter (Wanderer).
5 36 Thelma Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 36 Became a Agent (Law Enforcement) with the new title Rookie.
6 39 Rewarded for a successful mission.
7 40 Continued as Agent (Law Enforcement).
7 43 Go undercover to investigate an enemy.
7 43 A police detective or rival criminal forces Thelma Duffey to flee and vows to hunt Thelma Duffey down. Gain an Enemy.
7 44 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
8 44 Continued as Agent (Law Enforcement).
8 48 Accepted a deal with criminal or other figure under investigation.
9 48 Became a Scout (Courier).
9 51 Spend several years jumping from world to world in Thelma Duffey's scout ship.
9 52 Forced to continue current assignment.
9 52 Promoted to Scout (Courier) rank 1 with the new title Scout.
10 52 Aging Crisis. Owe 50,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Scout (Courier).
10 53 Thelma Duffey's ship is damaged, and Thelma Duffey have to hitch-hike Thelma Duffey's way back across the stars to the nearest scout base.
10 53 Gain 6 Contacts. Gain 1 Enemies.
11 53 Aging Crisis. Owe 40,000 for medical bills.
11 53 Became a Believer (Mainstream Believer) with the new title Lay Person.
11 56 Thelma Duffey is sent to a new community or parish to preach The Word among the poor.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Continued as Believer (Mainstream Believer).
12 59 A notable academic consults with Thelma Duffey about a publication or documentary he is working on. Gain a Contact in academia.
12 61 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 61 Aging Crisis. Owe 40,000 for medical bills.
13 61 Continued as Believer (Mainstream Believer).
13 64 Thelma Duffey is sent to a new community or parish to preach The Word among the poor.
13 65 Forced to muster out.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Retired.
14 68 Gained a contact.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 70 A new romantic starts. Gain an Ally.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 76 Moved to a new world.
17 77 Aging Crisis. Owe 20,000 for medical bills.
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