Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
19 |
Suffered a deep tragedy. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Citizen (Worker). |
2 |
23 |
Gained a contact. |
3 |
24 |
Continued as Citizen (Worker). |
3 |
26 |
Theodora Kelly's business expands, Theodora Kelly's corporation grows, or the colony thrives. |
4 |
28 |
Continued as Citizen (Worker). |
4 |
31 |
Theodora Kelly is rewarded for Theodora Kelly's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Theodora Kelly gain experience in a technical field as a computer operator or surveyor. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
40 |
Go undercover to investigate an enemy. |
6 |
40 |
A job goes wrong, forcing Theodora Kelly to flee off-planet. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
44 |
Rewarded for a successful mission. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Go undercover to investigate an enemy. |
8 |
45 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Theodora Kelly's work ends up coming home with Theodora Kelly, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
49 |
Failed to qualify for Corporate (Citizen). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
A good deal ensures Theodora Kelly is living the high life for a few years. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Make an unexpected connection outside Theodora Kelly's normal circles. Gain a Contact. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Risk Theodora Kelly's fortune on a possibility lucrative deal and win. |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Merchant (Merchant Marine). |
15 |
71 |
Good fortune |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
16 |
75 |
Theodora Kelly secretly provide religious rites for a dying leader or noble, although they do not share Theodora Kelly's faith. Gain an Ally in the family and a Rival who disagrees with Theodora Kelly's choice. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |