Retired Junior Project Worker Treva Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 78 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 2 (-2)111562
Receptive, Nibbler
 
Skills
Admin 0
Art (Creative) 0
Athletics (Dexterity) 1
Carouse 1
Deception 0
Diplomat 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Computers) 1
Explosives 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 2
Medic 2
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 2
Profession (Spacer/Belter) 1
Science (Physical Sciences/Chemistry) 1
Science (Space Sciences/Planetology) 1
Science (Life Sciences/Xenology) 1
Stealth 1
Steward 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Drifter Scavenger 34
Merchant Free Trader 14
Scholar Physician 11
Scholar Scientist 35
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Elma Powlett Ally 3 0 2 0 Suerrat (F/35)
Sadye Damyon Rival 0 2 3 1 Suerrat (F/13)
Ferne Hennessy Ally 2 0 1 1 Geonee (F/13)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 An investigation, tour, project or expedition goes wrong, stranding Treva Dickman far from home.
2 21 Failed to qualify for Merchant Marine (Merchant).
2 21 Became a Drifter (Scavenger).
2 22 Find valuable salvage.
2 25 Promoted to Drifter (Scavenger) rank 1.
3 25 Continued as Drifter (Scavenger).
3 27 Spend time with an alien race. Gain a contact.
3 29 Promoted to Drifter (Scavenger) rank 2.
4 29 Continued as Drifter (Scavenger).
4 33 Promoted to Drifter (Scavenger) rank 3.
5 33 Continued as Drifter (Scavenger).
5 35 Nearly killed. Fully recovered. Owe 22,500 for medical bills.
6 35 Became a Merchant (Free Trader).
6 39 Given advanced training in a specialist field
6 39 Promoted to Merchant (Free Trader) rank 1.
7 39 Continued as Merchant (Free Trader).
7 42 A good deal ensures Treva Dickman is living the high life for a few years.
8 43 Continued as Merchant (Free Trader).
8 47 Befriend a useful ally in one sphere. Gain an Ally.
9 47 Continued as Merchant (Free Trader).
9 48 Bankrupted by a rival. Gain the other trader as a Rival.
10 48 Became a Scholar (Physician).
10 52 Advanced training in a specialist field.
10 52 Promoted to Scholar (Physician) rank 1.
11 52 Attempted to change assignments.
11 52 Switched to Scholar (Scientist) with previous rank.
11 55 Advanced training in a specialist field.
12 56 Continued as Scholar (Scientist).
12 57 Make a breakthrough in Treva Dickman's field.
12 60 Promoted to Scholar (Scientist) rank 2.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 60 Retired at age 60.
13 60 Continued as Scholar (Scientist).
13 64 Make a breakthrough in Treva Dickman's field.
13 64 Promoted to Scholar (Scientist) rank 3.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 64 Continued as Scholar (Scientist).
14 66 Win a prestigious prize for Treva Dickman's work.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 68 Attempted to change assignments.
15 68 Failed to qualify for Field Researcher (Scholar).
15 68 Continued as Scholar (Scientist).
15 69 Advanced training in a specialist field.
15 72 Forced to muster out.
16 72 Aging Crisis. Owe 40,000 for medical bills.
16 72 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
16 76 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 76 Aging Crisis. Owe 10,000 for medical bills.
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