Retired 2nd Officer Vertie Gardner  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 78 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 5 (-1)111875
Strange, Contrite
 
Skills
Astrogation 1
Athletics 0
Broker 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Computers) 3
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Small Craft) 2
Profession (Worker/Civil Engineering) 1
Profession (Sports/Golf) 1
Science (Social Sciences) 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Citizen Worker Technician22
Navy Line/Crew Crewman02
Retired 04
 
EducationGraduated
Naval Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Frieda Fleming Ally 4 0 3 2 Sylean (F/20)
Frieda Fleming has life-changing event that creates new responsibilities.
Frieda Fleming is particularly unusual, such as an artificial intelligence or very alien being.
Frieda Fleming gains in power.
Royce Campbell Contact 2 2 5 2 Sylean (M/18)
Polly Ocallaghan Rival 1 3 1 0 Sylean (F/46)
Elda McDermot Ally 4 0 0 1 Sylean (F/31)
 
Term Age History
1 18 Entered Military Academy(Naval Academy)
1 20 Join a social movement.
1 20 Dropped out of military academy.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Vertie Gardner's business or ship thrives.
2 24 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 24 Continued as Merchant (Merchant Marine).
4 28 Continued as Merchant (Merchant Marine).
4 31 Befriend a useful ally in one sphere. Gain an Ally.
4 32 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 32 Continued as Merchant (Merchant Marine).
5 33 Given advanced training in a specialist field
5 36 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 36 Continued as Merchant (Merchant Marine).
6 37 Embroiled in legal trouble.
6 40 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
7 40 Continued as Merchant (Merchant Marine).
7 44 Make an unexpected connection outside Vertie Gardner's normal circles. Gain a Contact.
7 44 Forced to muster out.
8 44 Became a Citizen (Worker).
8 47 Advanced training in a specialist field.
8 48 Promoted to Citizen (Worker) rank 1.
9 48 Continued as Citizen (Worker).
9 50 Vertie Gardner is rewarded for Vertie Gardner's diligence or cunning.
9 52 Promoted to Citizen (Worker) rank 2 with the new title Technician.
10 52 Voluntarily left Worker
10 52 Failed to qualify for Scientist (Scholar).
10 52 Submitted to the draft.
10 52 Became a Navy (Line/Crew) with the new title Crewman.
10 53 A romantic relationship ends badly. Gain a Rival or Enemy.
11 56 Aging Crisis. Owe 60,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Navy (Line/Crew).
11 60 Special assignment or duty on board ship.
11 60 Forced to muster out.
12 60 Aging Crisis. Owe 60,000 for medical bills.
12 60 Retired.
12 62 Betrayal. Convert an Ally into a Rival or Enemy.
13 64 Aging Crisis. Owe 60,000 for medical bills.
13 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 69 Birth or Death involving a family member or close friend.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 76 Moved to a new world.
16 76 Aging Crisis. Owe 30,000 for medical bills.
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