Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
26 |
Virgil Winn join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Returned to Navy (Line/Crew). |
3 |
27 |
Virgil Winn foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Good fortune |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Scout (Explorer). |
6 |
41 |
Virgil Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Virgil Winn fail to help. Gain an Enemy. |
6 |
41 |
Psychologically damaged by Virgil Winn's time in the scouts. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Continued as Scout (Explorer). |
7 |
44 |
Spend several years jumping from world to world in Virgil Winn's scout ship. |
7 |
46 |
Promoted to Scout (Explorer) rank 2. |
8 |
46 |
Continued as Scout (Explorer). |
8 |
50 |
Virgil Winn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Virgil Winn fail to help. Gain an Enemy. |
8 |
50 |
Virgil Winn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
50 |
Continued as Scout (Explorer). |
9 |
53 |
Virgil Winn have no idea what happened to Virgil Winn – they found Virgil Winn's ship drifting on the fringes of friendly space. |
10 |
53 |
Became a Merchant (Broker). |
10 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
57 |
Voluntarily left Broker |
11 |
57 |
Became a Drifter (Barbarian). |
11 |
58 |
Suffer from a life-threatening illness. |
12 |
58 |
Switched to Merchant (Free Trader). |
12 |
59 |
Embroiled in legal trouble. |
12 |
62 |
Promoted to Merchant (Free Trader) rank 1. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Merchant (Free Trader). |
13 |
64 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
66 |
Promoted to Merchant (Free Trader) rank 2. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Continued as Merchant (Free Trader). |
14 |
69 |
Given advanced training in a specialist field |
14 |
70 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Continued as Merchant (Free Trader). |
15 |
73 |
A sudden war destroys Virgil Winn's trade routes and contacts, forcing Virgil Winn to flee that region of space. |
15 |
73 |
Gain rebels as Enemy |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
16 |
76 |
Gained a contact. |
16 |
77 |
Forced to muster out. |
17 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |