Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Infantry (Army). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
31 |
Attacked by enemies and injured. |
2 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
31 |
Gain Enemy if Walter Foale don't already have one. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
34 |
Find an Alien Artifact. |
3 |
35 |
Forced to continue current assignment. |
3 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
35 |
Continued as Drifter (Barbarian). |
4 |
36 |
Betrayed by a friend. One of Walter Foale's Contacts or Allies betrays Walter Foale, ending Walter Foale's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
36 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
39 |
Walter Foale reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Walter Foale sponge off Walter Foale's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
5 |
40 |
Forced to continue current assignment. |
5 |
40 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
40 |
Continued as Noble (Administrator). |
6 |
42 |
A family scandal forces Walter Foale out of Walter Foale's position. |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
43 |
Attempted a risky adventure and was wildly successful. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attacked by enemies that Walter Foale easily defeat. |
8 |
48 |
Gain Enemy if Walter Foale don't already have one. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
54 |
Find valuable salvage. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
55 |
Find valuable salvage. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
62 |
Attacked by enemies and injured. |
11 |
62 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
62 |
Gain Enemy if Walter Foale don't already have one. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
66 |
Walter Foale is sent to a new community or parish to preach The Word among the poor. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
69 |
Walter Foale refused an offer of inducements to betray Walter Foale's faith. Gain 3 enemies. |
13 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Walter Foale come into conflict with a splinter group Walter Foale's own religion which maintains Walter Foale's version is the wrong one. Gain 2 Rivals. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Retired. |
15 |
76 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |