Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Established a network of contacts. Gain 1 contacts. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
30 |
Yetta Hennessy's work ends up coming home with Yetta Hennessy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Returned to Citizen (Corporate). |
6 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
38 |
Yetta Hennessy is sent to a new community or parish to preach The Word among the poor. |
7 |
38 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
38 |
Continued as Believer (Holy Warrior). |
8 |
40 |
Good fortune |
8 |
42 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
42 |
Continued as Believer (Holy Warrior). |
9 |
45 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
10 |
46 |
Continued as Believer (Holy Warrior). |
10 |
49 |
Yetta Hennessy accepted an offer of inducements to betray Yetta Hennessy's faith. Gain 350,000 in cash. |
10 |
50 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
11 |
50 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
54 |
A prank goes horribly wrong. Gain an Enemy |
11 |
54 |
Graduated. |
12 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Given advanced training in a specialist field |
12 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Merchant (Merchant Marine). |
13 |
60 |
A good deal ensures Yetta Hennessy is living the high life for a few years. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Embroiled in legal trouble. |
15 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
66 |
Continued as Merchant (Merchant Marine). |
15 |
69 |
Yetta Hennessy's business or ship thrives. |
15 |
70 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Continued as Merchant (Merchant Marine). |
16 |
73 |
A sudden war destroys Yetta Hennessy's trade routes and contacts, forcing Yetta Hennessy to flee that region of space. |
16 |
73 |
Gain rebels as Enemy |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
17 |
76 |
Yetta Hennessy come into conflict with a splinter group Yetta Hennessy's own religion which maintains Yetta Hennessy's version is the wrong one. Gain 3 Rivals. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |