Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Zelda Weaver aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Scout (Explorer). |
3 |
27 |
Spend several years jumping from world to world in Zelda Weaver's scout ship. |
3 |
27 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
29 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Scout (Explorer) rank 2. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scout (Surveyor) with previous rank. |
5 |
33 |
Zelda Weaver's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
35 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
36 |
Zelda Weaver spend a great deal of time on the fringes of Charted Space. |
6 |
36 |
Gain a contact in an alien race. |
6 |
39 |
Forced to continue current assignment. |
6 |
39 |
Promoted to Scout (Surveyor) rank 4. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
Spend several years jumping from world to world in Zelda Weaver's scout ship. |
7 |
43 |
Promoted to Scout (Surveyor) rank 5. |
8 |
43 |
Continued as Scout (Surveyor). |
8 |
45 |
Psychologically damaged by Zelda Weaver's time in the scouts. |
9 |
45 |
Became a Citizen (Colonist). |
9 |
47 |
Nearly killed. Owe 6,250 for medical bills. |
10 |
47 |
Became a Drifter (Wanderer). |
10 |
49 |
Attempted a risky adventure and was injured. |
10 |
49 |
Nearly killed. Owe 45,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
55 |
Betrayed by a friend. One of Zelda Weaver's Contacts or Allies betrays Zelda Weaver, ending Zelda Weaver's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
59 |
Zelda Weaver aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Continued as Believer (Mainstream Believer). |
13 |
61 |
Zelda Weaver is sent to a new community or parish to preach The Word among the poor. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Zelda Weaver accepted an offer of inducements to betray Zelda Weaver's faith. Gain 750,000 in cash. |
14 |
67 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
69 |
Victim of a crime. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |